Victor Pardinho




Professional Work

//.PRODUCT..MANAGEMENT..INNOVAATION..3D.IMMERSIVE..GAMES..GRAPHICS.++

  1. HTC VIVERSE
  2. SENSE OF SPACE
  3. MEDIT
  4. STEREOSCAPE
  5. SCOPIC
  6. BIJARI


Artistic & Research Work

//3D.VISUALS..AUDIOVISUAL..PROJECTIONS..SCULPTING..INDIETOYS.GAMES.++

  1. PLASTIC _ RAIN
  2. AFROTRANSTOPIA _ MOVIMENTO
  3. DIGITAL _ FRACTION
  4. THE STATE OF DARKNESS _ MEDIT
  5. EGO CURE _ VIRTUAL CINEMA LAB
  6. DMV 22 _ COLLECTIVE
  7. WORKSHOPS _ TEACHING


About

  1. Brazilian born researcher, artist, and innovation manager delving into the realm of 3D content creation and computer graphics technology for over a decade. Currently based in Amsterdam, Netherlands.

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5. VIRTUAL CINEMA LAB | EGO CURE






        From 2015 to 2017 I was part of Aalto University Virtual Cinema Lab, an experimental space for research, development, creation and production of immersive cinema and interactive experiences. 

        The main work created during my residency in the space was the immersive movie EGO CURE, directed by Synes Elischka. The project was pioneering in blending immsersive film-making with real-time engines and a central study for enactive cinema study and interactive cinema exploration.

       In this project I worked mainly on the virtual part of the film, in which the main character is transported to a digital version of the film, and right before that happens there’s an enactive scene in which the character interacts with the viewer in an enactive way. Being the first enactive interaction between a film character and the audience to happen in VR based on the Enactive Avatar research by Pia Tikka.

        The plot of the film follows Emma, a choreographer who decides to redo her entire performance a day before the premiere which meets the resistance of the curator who commissioned her piece.  At the turning point of the movie the protagonist is forced to use the Ego Cure mask, and we are thrown with her into a world that both literally and conceptually rips open the fourth wall and teases the possibility space of storytelling in Virtual Reality.

Presented at:
2017/ Art and Virtual Reality - Kiasma Museum of Contemporary Art, Helsinki - Finland
2017/ Nordisk Panorama Film Festival, Malmo - Sweden
2017/ Loikka Dance Film Festival, Helsinki - Finland
2017/ SCSMI Conference, Helsinki - Finland
2017/ CILECT Conference, Zurich - Switzerland
2017/ Stockholm Film Festival, Stockholm - Sweden



    






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