About —
I'm a Brazilian researcher, artist, and innovation manager delving into the realm of 3D content for over a decade. Currently based in Amsterdam, Netherlands.
My journey involves experimenting with various techniques and media, ranging from immersive experiences and real-time technologies to traditional sculpting and performance art. Considered a hybrid artist and designer with strong technological and management skills, I've collaborated with diverse companies, design firms, game and film studios throughout the years. As well as artists and research groups, creating and exhibiting projects all over the world, from South and North America, Europe, Middle East and Asia.
Currently, I’m working as a Product & Innovation Manager at HTC VIVERSE. While continuing to explore and create my personal artwork, currently delving into traditional methods such as clay sculpting, figurative art, and indie toy making.
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RESUME:
PROFESSIONAL EXPERIENCE:
2023-X/ Product & Innovation Leader and Manager
HTC VIVERSE
Amsterdam, Netherlands / Remote
VIVERSE by HTC is a spatial platform that enables limitless connections. By making connections at the heart of what we do, we bring together people and technology to advance collaboration, training, gaming and social exploration. Designed with robust security and cross-device support, VIVERSE empowers people to share their ideas in a 3D environment by reducing technical barriers and expressing their creativity. As Product & Innovation Leader and Manager, I drive the Advanced Research & Development team in the development of innovative technologies to power large multiplayer virtual worlds, 3D content creation and user generated content. Exploring and developing with the latest 3D graphics techniques, rendering and game engine advancements.
2019-2023/ Co-Founder and Chief Executive Officer
Sense of Space
Helsinki, Finland / Amsterdam, Netherlands / Remote
Creating the future of 3D Data Streaming for the Metaverse. Specialized in developing cloud-based 3D compression, optimization and streaming technologies. Leading the entire company, building the entity from scratch, building and managing a team, product lead and management, technology roadmap, stakeholder relations, fundraising, business development, company and product vision. The company was acquired in 2023.
2021-2023/ Chair of the XR Entertainment Tools & Services
AIXR The Academy of International Extended Reality
Remote
The Entertainment Tools & Services Advisory Group focuses on the business side of entertainment, providing a platform for those who offer or receive VR, AR and Web3 business services in the industry to discuss and learn about the latest technology.
2020-2021/ Advisor
AIXR The Academy of International Extended Reality
Remote
The XR Entertainment Advisory Group consists of the immersive industries most experienced content creators, including indie studios creating 360 immersive films to AAA studios creating blockbuster titles. All group members are working together, big or small, to overcome the challenges of creating XR content.
2020-2022/ VR Awards Judge
AIXR The Academy of International Extended Reality
Remote
Invited to be one of the judges for the VR Awards from 2020 until 2022 in the categories VR Company of the Year, VR Marketing of the Year, VR Social Influencer of the Year and VR Game of the Year.
2018-2019/ Pipeline Producer and Real-time Engine Developer
MEDIT Centre of Excellence in Media Innovation - Enactive Virtuality Group
Tallinn, Estonia
Research and development of new pipelines for the creation of digital characters based on volumetric capture workflows. Production of The State of Darkness: a bio-sensor driven VR experience premiered at the International Conference for Interactive Digital Storytelling 2018 (Dubin) and the Prague Quadrennial of Performance Design and Space 2019 (Czech Republic).
2017-2018/ Creative Producer & Real-time Engine Developer
Stereoscape
Helsinki, Finland
Working as a creative producer and designer for several immersive experiences for the enterprise and heavy industries. Including the main VR experience for Nokia at Mobile World Congress 2018, creating a virtual tour of their 5G laboratory using photogrammetry, 3d scanning and real-time engines, and augmented reality experiences demonstrating networking technologies.
2017/ Producer, Real-time Engine Developer and Designer
Scopic
Amsterdam, Netherlands
Summer job at one of the first VR studios based in Amsterdam, working on several immersive projects and research on new ways of storytelling using Virtual Reality. Experimentation on VR photogrammetry and high-end stereo immersive videos. Studio winner of many awards especially in the immersive technology, VR and immersive videos.
2015-2017/ Research Assistant, Designer and Developer
Aalto University
Helsinki, Finland
Crucible Studios and NeuroCine Group, Media Department. Developing the project Enactive Avatar, creating new types of interactions between virtual characters in VR/AR. And Ego Cure, the first VR cinematic experience in the Nordics, mixing 360 videos, motion capture, volumetric video and photogrammetry.
2011-2014/ Designer, Research and Development
BijaRi
São Paulo, Brazil
Focused mainly on projection mapping, creative coding, interactive experiences and VJing. Creating immersive installations and experiences for brands like Absolut and Google. Festivals like Rock in Rio, museums and institutions.
2009-2011/ Research Assistant
Centro Universitário Senac
São Paulo, Brazil
Virtual Environments, Laboratory for Research in Interactive Environments and Interlab - Interactive Technologies Laboratory of the University of São Paulo. Working on several projects in digital interactions, VR/AR and computer graphics.
EVENT SPEAKER, ARTISTIC AND RESEARCH EXPERIENCES:
2022/
From Buzz to Reality: Metaverse Now and Tomorrow - Soth by Southwest - Austin, USA
Round Table DIscusion: Mobile & 5G Technologies - TNW Talks at International Broadcasting Conference- Amstedam, Netherlands
Rountable Discussion: Opportunities and challenges of cultural-XR collaborations - Metalogues Festival - Online
Panel Debate Participant: Building Your Own Metaverse - AIXR Insights Live - Online
2021/
Nominated for Best Creator and Authoring Tool (Sense XR Studio) - Auggie Awards - Los Angeles, USA
Panel Debate Participant: Technology of the Future: How Technology Advances are Expected to Impact XR Entertainment - AIXR Insights Live - Online
2020/
Panel Debate Participant: Meet The Industry: Brave New 3D World - Vancouver Film Festival - Vancouver, Canada / Online
Panel Debate Participant: Is it a Game or a Film – How Do We Define Where The Line is with Interactive Narrative Experiences? - AIXR Insights Live - Online
2019/
THE STATE OF DARKNESS - Prague Quadrennial Blue Hour 36Q° – Prague, Czech Republic
THE STATE OF DARKNESS - Master Class at Actor and Avatar at ZHdK - Zurich, Switzerland
THE STATE OF DARKNESS - Actor and Avatar Seminar at ZHdK - Zurich, Switzerland
THE STATE OF DARKNESS - Transdisciplinarity in Science and Arts – Capes Print Symposium at UFSM, Brazil
2018/
THE STATE OF DARKNESS - ICIDS2018 - Dublin, Ireland
MOVIMENTO I - 10th Berlin Biennale for Contemporary Art - Berlin, Germany
MOVIMENTO I - SESC 24 de Maio - São Paulo, Brazil
Selected for Pitching Competition - LIFT Conference on Arts and Culture - Helsinki, Finland
Selected for Pre-Accelerator Program - KIUAS Start - Helsinki, Finland
Master Course Teacher - Occupy Earth Mixed Reality Collaborative Course - Aalto University & Parsons Design School - Helsinki, Finland & New York, USA
2017/
EGO CURE - Stockholm Film Festival, Stockholm - Sweden
EGO CURE - CILECT Conference, Zurich - Switzerland
EGO CURE - SCSMI Conference, Helsinki - Finland
EGO CURE - Loikka Dance Film Festival, Helsinki - Finland
EGO CURE - Nordisk Panorama Film Festival, Malmo - Sweden
EGO CURE - Art and Virtual Reality - Kiasma Museum of Contemporary Art, Helsinki - Finland
MOVIMENTO I - Mostra plattformPLUS HochX Theater - München, Germany
O SINO - MAFFE Festival - Helsinki, Finland
Bachelor Course Teacher - CIA: New Media Interactions and Immersive Projects - Metropolia University - Helsinki, Finland
2016/
MOVIMENTO I - Goethe-Institut Theater - Salvador, Brazil
DIGITAL FRACTION LJUBLJANA - VideoWall Festival - Ljubljana, Slovenia
WINTER EVERY DAY - Finnish Embassy - Seoul, South Korea
VR Technology Tutor - VR Filmmaking Workshop - Lights, Camera, Interaction! Conference - Helsinki, Finland
Lecurer + Tutor - VR Filmmaking Workshop - Aalto Media Factory - Helsinki, Finland
2015/
LINIT - Dance in Focus International Festival | Rio de Janeiro, Brazil
MOVIMENTO I - SESC Bauru - São Paulo, Brazil
Workshop Teacher - New Media and Projection Mapping - Sesc Pompeia - São Paulo, Brazil
2014/
TREPP - Open Air Performance Museum of Contemporary Art of São Paulo - São Paulo, Brazil
TREPP - Open Air Performance Streitfeld Projektraum - Munich, Germany
TREPP - Open Air Performance University of Porto - Porto, Portugal
TREPP - Open Air Performance SESC - Sorocaba, Brazil
TREPP - Open Air Performance SESC - Santos, Brazil
VRUM & VRUMVRUMZINHO - Caixa Cultural Prize in 4 capital cities of Brazil: Fortaleza, Recife, Rio de Janeiro e São Paulo.
MOVIMENTO I - Premiere Crisantempo - São Paulo, Brazil
Workshop Teacher - New Media and Projection Mapping - Idea Fixa - São Paulo, Brazil
Art and Design in New Media – Semestral Course Teacher - Tomie Ohtake Institute - São Paulo, Brazil
Workshop Teacher (with BijaRi Collective) - Body Mapping – New Media in corporal arts - FIART - International Festival of Art and Technology - Brasília, Brazil
Monthly Workshop Teacher - Art and Design in New Media - SESC Vila Mariana - São Paulo, Brazil
2013/
TREPP - PREMIERE SESC Santana - São Paulo, Brazil
TREPP - Work in Progress Presentation - Villa Waldberta Munich, Germany
Guest Teacher: Master in Architecture Course - Corporative Architecture Discipline - Instituto Europeo di Design - São Paulo, Brazil
2011/
Workshop Teacher - Workshop: New Media New Ways - National Meeting of Design Students (N Design) - Rio de Janeiro, Brazil
2010/
Assistant Teacher: Graduation in Multimedia - Programming in Processing Language for designers and New Media projects introduction - Senac University Center - São Paulo, Brazil
EDUCATION:
2015-2018/ Master in New Media Design and Production
Aalto University
Helsinki, Finland
Minor in Game Design and Production.
Master Thesis: Volumetric Intelligence: A Framework for the Creation of Interactive Volumetric Captured Characters.
2008-2011/ Bachelor in Design and Visual Communications
Centro Universitário Senac
São Paulo, Brazil
Bachelor Thesis: Holoface COSMOS | Design for Environments of Holographic Interactivity. (Senac + FAU/Poli - University of São Paulo).
2009-2011/ Scientific Initiation Project
Senac University
São Paulo, Brazil
Prototyping and Evaluation of Tridimensional Interactions in Augmented Reality and Virtual Environments,Laboratory for Research in Interactive Environments and Interlab - Interactive Technologies Laboratory of the University of São Paulo.
LANGUAGES:
English (Fluent)
Portuguese (Native)
Spanish (Limited Working)